When last we left our intrepid crew, they “won” their quest into the old chute complex by escaping with a single Hastus Coin. . .and all it cost them was the life of the shortbeard, Gloni. I was already chomping at the bit to have a go at another scenario, but Vaults of Zarn is a campaign expansion, so it’s time to do campaign stuff before anything else! The relatively modest gains from the Oh, Chute! Scenario meant that the party’s overall Wealth Rating didn’t change, so it was time to get to the scary part. . .seeing whether Halreth would live or die from his injuries. This is a d66 roll, though having another crew member tend to their injured fellow (and sacrificing the chance to do anything in the pre-game Preparation Phase) lets them reroll the result, if desired. I naturally assigned Lobrek to the task, and good thing I did! While the initial roll was quite bad, the reroll actually resulted in Halreth making a full recovery. Perfect! --- ...
“Sleeping. He must be sleeping,” Baldrick muttered as he hefted his axe, its familiar weight settling on his shoulder as he peered into the darkness ahead, “bloody addled Buldahr spent the night talking to his mouse, and now he’s sleeping.” “He’s not, brother,” Beldar replied, “don’t you know? The Buldahr don’t sleep, or piss, or even breathe. Fie! I’d wager all they do is wrestle and hu—” “Quiet!” Lobrek hissed, blowing on the match to keep it lit as he fit it into the neck of his weapon’s lock. The others obeyed, and could now hear what he did: dragging. No, walking, but with the unmistakable echo of something being hauled behind whomever—whatever—was approaching. “Ancestors!” Gloni called out, his pistol shaking in his grip as he pointed it down the hall at the shuffling figure shuffling forward stiffly, its twisted right lag dragging behind it at an awkward angle. In response to the shortbeard’s cry, th...