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Vaults of Zarn Campaign Turn 3: Rumors and Ruin

Right, so full disclosure: I’m still trying to find the optimal post length/style for battle reports, so we’re trying something different this time. Rather than a turn-by-turn post (which I enjoyed, and will likely return to), I’ve decided to essentially handle the third turn of my Vaults of Zarn Outcast Crew campaign as a summary of high (and low. . .oh, they got low) points. You’ll understand perhaps why I’m eager to get this post over with shortly!       So, in the Preparation Phase my greed got the better of me. You see, I had assigned Snorri to tend to Sir Kair’s wounds, and the initial roll was an injury. Feeling lucky, I used Snorri’s reroll and. . .well, that was the end of Sir Kair. The poor Knight of the Crown died of his injuries!       What else did I do? Well, I sent Beldar and Lobrek to “Scout the Hold,” an activity which can turn up leads for upcoming adventures. As it happens, they actually found a wounded dwarf, and with a couple ...
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Vaults of Zarn Campaign Turn 2: Of Men and Silver Mugs

 When last we left our intrepid crew, they “won” their quest into the old chute complex by escaping with a single Hastus Coin. . .and all it cost them was the life of the shortbeard, Gloni. I was already chomping at the bit to have a go at another scenario, but Vaults of Zarn is a campaign expansion, so it’s time to do campaign stuff before anything else!      The relatively modest gains from the Oh, Chute! Scenario meant that the party’s overall Wealth Rating didn’t change, so it was time to get to the scary part. . .seeing whether Halreth would live or die from his injuries. This is a d66 roll, though having another crew member tend to their injured fellow (and sacrificing the chance to do anything in the pre-game Preparation Phase) lets them reroll the result, if desired. I naturally assigned Lobrek to the task, and good thing I did! While the initial roll was quite bad, the reroll actually resulted in Halreth making a full recovery. Perfect! ---  ...

Vaults of Zarn Campaign 1, Episode 1: Old Levers, Old Evils

“Sleeping. He must be sleeping,” Baldrick muttered as he hefted his axe, its familiar weight settling on his shoulder as he peered into the darkness ahead, “bloody addled Buldahr spent the night talking to his mouse, and now he’s sleeping.”      “He’s not, brother,” Beldar replied, “don’t you know? The Buldahr don’t sleep, or piss, or even breathe. Fie! I’d wager all they do is wrestle and hu—”      “Quiet!” Lobrek hissed, blowing on the match to keep it lit as he fit it into the neck of his weapon’s lock. The others obeyed, and could now hear what he did: dragging. No, walking, but with the unmistakable echo of something being hauled behind whomever—whatever—was approaching.      “Ancestors!” Gloni called out, his pistol shaking in his grip as he pointed it down the hall at the shuffling figure shuffling forward stiffly, its twisted right lag dragging behind it at an awkward angle. In response to the shortbeard’s cry, th...